Note: This mode requires a clock signal plugged into the Trigger input. Without a clock signal, it holds the most recent slice (or outputs silence if no clock signal has been previously provided).
The Kammerl Beat-Repeat mode analyzes the incoming clock signal to enable real-time slicing of the audio input. It manages multiple slices in real-time which can be individually selected. Each slice can be played back with different loop, pitch and distortion settings.
Enables slice processing / beat-repeating. If not enabled, slice processing is randomly enabled based on the blend mode Slice Probability.
Defines the beginning of the loop interval relative to the total slice duration. To support in-sync beat repetitions, it is quantized as follows: [0-1/64] free/unquantized, 1/64, 1/32, 1/16, 1/8, 1/4, 1/3, 1/2, 1.
Defines the size of the loop interval relative to the total slice duration as well as the loop mode (regular/alternating). To support in-sync beat repetitions, it is quantized as follows:
- Regular from the left to 12 o'clock: [0-1/64] free/unquantized, 1/64, 1/32, 1/16, 1/8, 1/4, 1/3, 1/2
- Alternating from 12 o'clock to the right: 1/2, 1/3, 1/4, 1/8, 1/16, 1/32, 1/64, [1/64-0] free/unquantized
Pitch:
Defines the playback speed. The Kammerl Beat-Repeat mode does not time-correct the pitch changes (like a tape or record running at different speeds). This allows for interesting groove effects, since audio is delayed towards the end of the slice but
reset at the slice beginning. To the very left, the knob defines a zero pitch, to the very right, the original playback speed. The pitch modulation is determined by the Pitch Mode knob.
Loop Size Modulation (Density Knob)
Enables a decreasing loop size towards the slice end. This enables a ping-pong bouncing ball effect: Tak tak tak taktak tatatatatttttttt
Texture CV
Selects one of the eight most recently recorded slices. 0V corresponds to the most recent slice (real-time / no delay!). Note that slices are continously created from audio input, independent from FREEZE or slice probability mode.
Slice Step (Texture Knob)
The Texture CV and the Slice Step control different slice selection parameters. The Texture CV directly selects one of the most recently recorded slices. In contrast, the Slice Step parameter selects individual iteration patterns to jump between slices during playback (which also incorporates the Texture CV slice selection by using it as an offset)
- Disabled - Only Texture CV selects slices
- Slice step 1 - Repeats current slice due to synced playback index
- Slice step 2 - Skips every second slice
- Slice step 3 - Skips two slices
- Slice step 5 - Skips four slices
- Slice step 6 - Skips five slices
- Slice step 7 - Skips six slices
- Random - Randomly selects slices
Blend Modes:
Slice Probability:
Defines the probability of disabling bypass and processing an incoming slice. Note that activating the FREEZE button overwrites this setting.
Clock Divider:
Selects a clock divider: 1, 1/2, 1/4, 1/8 which changes the slice lengths accordingly.
Pitch Mode:
Selects one of four pitch modulation modes (from left to right):
- (left position) Fixed pitch - no modulation.
- Fixed pitch - reverse playback.
- Linearly decreasing pitch starting from the original pitch to the selected target pitch (Pitch Knob).
- Linearly increasing pitch starting from the the selected target pitch (Pitch Knob) to the original pitch.
- (right position) Simulated vinyl scratching - sinusoidal pitch modulation. The Pitch Knob defines the intensity.
Feedback:
Controls the contribution to Cloud's feedback path. Combined with lower pitch playback, this leads to *amazing* lazer gun effects on drums :)